This adaptation is not copyrighted and is for personal use only.
The key modifications made to the combat rules are:
An easy solution for those with the older deckplans is to simply continue using them as is - one person per square. The newer (2m) deckplans can simply be drawn such that each 2m square has four 1m squares internal to it.
If you're looking for deckplans, here's what I have available in gif format:
Folks experienced with the Traveller combat system will see this setup (Action points for movement) will mean a greater difference between character's speed based upon their characteristics.
The sections with (bulky) refere to characters wearing bulky clothing such as vacc suits or very heavy cold weather clothing.
Draw Gun or Blade 1AP
Holster Gun 2AP
Sheath Blade 6AP
Sneaking Movement x3AP
Evasion x3AP
Aiming Attack 8AP
Snapshot Attack 4AP
Aiming Attack (burst) 12AP
Snapshot Attack (burst) 6AP
Hand Grenage Attack 2AP to arm
4AP to throw
10AP to wait
Pick up object 1+d6AP (1 to abort)
Move forward 1AP/2 meters
Move sideways or back 2AP/2 meters
Turn 90¡ 1AP
Run (human) 2AP/6 meters
Run (Vargr) 2AP/8 meters
Give Signal 2AP
Give Command 8AP
Stairs Up 2AP/2 meters
Stairs Up (run) 3AP/6 meters
Stairs Down 1AP/2 meters
Stairs Down (run) 2AP/6 meters
Open Sliding Door 1AP, Wait 3AP
Open Iris Valve 1AP, Wait 3AP
Open Hatch 8AP
Move through portal (normal) 1AP
Move through Door/Iris Valve (bulky) 1AP
Move through Hatch (bulky) 3AP
Open Access Panel 1AP to access
6AP to cross
ZeroG hand-crawl 4AP/2 meters
ZeroG jump 3AP+2AP/2 meters until landing
ZeroG walk 6AP/2 meters
Regain control in ZeroG (wall) 6+d6AP
Regain control in ZeroG (floor/ceiling) 6+2d6AP
Break down sliding door 6AP/attempt
Activate Swtch/Stud 1AP
Type Damage --------- ----------- WP 2d6/second Thermite 2d6/second Plasma 2d6/second Fuel d6/second Structure d6/5seconds
Burst Size dice lost per dice lost per
range beyond short extra point recoil
---------- ------------------ ------------------
3 1 1
5 2 1
10 3 2
Burst Radius Range d6 hits 1 hit 0 hits Damage Pen ------------ --------- ------- ----- ------ ------ --- Primary 1x Burst 1-3 4-6 7-10 2d6 1 Secondary 2x Burst 1-2 3-4 5-10 d6 Nil
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Traveller is a registered trademark of Far Future Enterprises. Portions of this material are Copyright ©1977-1996 Far Future Enterprises. |