If anyone has any further comments or additions, please let me know.
Roll | Environment |
---|---|
01-05 | Flyer |
06-80 | Land Surface |
81-95 | Amphibian |
96-00 | Other (Flyer or Swimmer) |
01-94 | Bilateral |
95-00 | Radial |
01-95 | One Brain |
96-00 | Two Brains (it is 90% likely that the second brain only handles physical coordination and does little or no thinking.) |
Head (Roll once for each brain)
01-95 | Brain is in the head |
96-00 | Brain is internal to body |
Tail (There is a 5% chance that the tail serves as
manipulative organ in addtion to the being's hands.)
01-65 | No tail |
66-99 | One tail |
00 | Two or more tails |
Feet/Legs (or other locomotive limbs)
01-70 | 2 legs |
71-90 | 4 legs |
91-93 | 6 legs |
94-96 | 3 legs |
97-98 | 1 leg (01-80: hopper w/Perfect Balance; 81-00: gastropod) |
99 | 5 legs |
00 | 7 or more legs |
Arms (or other manipulative limbs)
01-80 | 2 arms |
81-90 | 1 arm |
91-95 | 4 arms |
96-99 | 3 arms |
00 | 5 or more arms |
Skeletal System
01-95 | Endoskeletal (skeleton is internal) |
96-00 | Exoskeletal (skeleton is external) |
Head (Roll once for each brain)
01-70 | Brain is in a head |
71-00 | Brain is internal to body |
Legs and Arms (there will be the same number of each type of limb; roll only once. There is a 20% chance that the limbs function as both legs and arms, as in the Hivers)
01-60 | 3 legs and 3 arms |
61-95 | 4 legs and 4 arms |
96-99 | 5 legs and 5 arms |
00 | 6 legs and 6 arms |
Skeletal System
01-95 | Endoskeletal |
96-00 | Exoskeletal |
01-95 | 2d6+1 fingers |
96-00 | 1 tentacle-like finger |
Feet
01-40 | Plantigrade (heel on ground) |
41-80 | Digitigrade (toes on ground) |
81-95 | Unguligrade (elephant-like pad) |
00 | Other |
Roll | Class | Speed |
---|---|---|
01-40 | Hunter (omnivore) | Double |
41-60 | Gatherer (omnivore) | Normal |
61-80 | Chaser (carnivore) | Triple (01-60), Double (61-00) |
81-90 | Pouncer (carnivore) | Double |
91-95 | Intermittent (herbivore) | Double |
96-98 | Grazer (herbivore) | Double |
99 | Hijacker (scavenger) | Double |
00 | Intimidator (scavenger) | Double |
Type: | Society: | Init: | Intraspecies: | Interspecies: |
---|---|---|---|---|
Hunter | communal | high | cooperative | aggressive |
Gatherer | individual | low | cooperative | passive |
Chaser | communal | high | competetive | aggressive |
Pouncer | individual | high | competetive | aggressive |
Intermittent | individual | low | either | passive |
Grazer | communal | low | cooperative | passive |
Hijacker | either | high | competetive | aggressive |
Intimidator | either | high | cooperative | aggressive |
"Society" describes whether a being is group or individually oriented.
"Initiative" refers to the ability of an individual to take action when
left on its own.
"Intraspecies" refers to how well a being gets along with members of its
own species.
"Interspecies" refers to how well the species relates to other races.
Roll | Basic Unit |
---|---|
01-60 | Family or Clan |
61-95 | Herd or Pack |
96-00 | Hive |
"Herd or Pack" indicates a large number of individuals of the same
species,
organized into several subunits, with a single "alpha family". Breeding
between individuals within the herd is unrestricted but may be affected
by
social standing.
Examples: hyenas, wildebeest, K'Kree
"Hive" refers to eusocial societies where a a single breeding female
controls all activity within a large group of creatures. All males are
fertile and permitted to breed with the "queen", and all females except
the
queen are sterile. Competition for breeding among hive females may be
either high or low, depending on the age and strength of the queen (and
designer choice).
Examples: bees, naked mole rats, (no Traveller equivalent)
Roll | Weight | STR | DEX | END |
---|---|---|---|---|
01-05 | 12kg | 1d6 | 2d6+2 | d6 |
06-15 | 25kg | 1d6+2 | 2d6+1 | 1d6+2 |
16-35 | 50kg | 2d6-2 | 2d6 | 2d6-2 |
36-65 | 100kg | 2d6 | 2d6 | 2d6 |
66-85 | 200kg | 2d6+2 | 2d6 | 2d6+2 |
86-96 | 400kg | 3d6 | 2d6-1 | 3d6 |
97-00 | 800kg | 3d6 | 2d6-2 | 3d6 |
Roll | Weaponry |
---|---|
01-85 | None |
86-00 | Yes (If weaponry is present, roll on the Animal Sizes and Weaponry Table, T4 p.152) |
Roll | Armor |
---|---|
01-90 | None |
91-00 | Yes (reroll on table below) |
Roll | Armor |
---|---|
01-35 | 1 |
36-65 | 2 |
66-75 | 1 Rigid |
75-85 | 3 |
86-95 | 2 Rigid |
96-98 | 4 |
99 | 3 Rigid |
00 | 4 Rigid |
Roll | Endoskeletal |
---|---|
01-55 | Hairless Skin or Hide< |
56-70 | Fur or Hair |
71-80 | Tortoise-like Carapace |
81-90 | Scales |
91-00 | Feathers or Down |
Roll | Exoskeletal |
01-65 | Chitin |
66-00 | Bony Carapace |
There is a 20% chance of the species having two major body coverings and a 5% chance of it having three.
Roll | Type |
---|---|
01-95 | Warm Blooded |
96-00 | Cold Blooded |
Production of Young
01-85 | Live-bearing | |
86-99 | Egg-laying | |
00 | Other | (cloning, budding, fission, etc) |
Sexes
01-10 | One sex (parthenogenic or asexual) |
11-90 | Two sexes |
91-99 | Three sexes (male, female, transient) |
00 | Four or more sexes (male, female, parent, transient) |
Modifiers: Hive societies always have three sexes (queen, male, drone)
Major/Minor Senses
01-30 | Visual |
31-60 | Auditory |
61-85 | Olfactory |
86-90 | Tactile |
91-99 | Taste |
00 | Psionics |
Roll twice on this table. The first roll is the major sense, and the second roll is the minor sense.
Visual
01-05 | Reduced acuity |
06-20 | No color vision |
21-60 | Normal |
61-65 | Light-enhancing |
66-70 | Light-reducing |
71-75 | Infrared bias |
76-80 | Ultraviolet bias |
81-85 | Telescopic vision (farsighted) |
86-90 | Microscopic vision (nearsighted) |
91-95 | Other |
96-00 | Two of the above |
Auditory
01-05 | Decreased sensitivity |
06-55 | Normal |
56-65 | High-frequency bias |
66-75 | Low-frequency bias |
76-85 | Heightened sensitivity |
86-90 | Sonar |
91-95 | Other |
96-00 | Two of the above |
Olfactory
01-05 | Decreased sensitivity |
06-65 | Normal |
65-95 | Increased sensitivity |
96-00 | Other |
01-50 | Normal |
51-60 | Heat tolerant |
61-70 | Cold tolerant |
71-80 | Pain tolerant |
81-90 | Heightened sensitivity |
91-95 | Other |
96-00 | Two of the above |
Taste
01-80 | Normal |
81-95 | Heightened sensitivity |
96-00 | Other |
Psionics
01-50 | Clairvoyance: Sense |
51-65 | Telepathy: Life Detection |
66-75 | Clairvoyance: Clairvoyance |
76-85 | Clairvoyance: Clairaudience |
86-95 | Clairvoyance: Clairvoyance/Clairaudience |
96-98 | Full Clairvoyance |
99-00 | Full Telepathy |
There should be 1-6 sensory organs of each of visual, olfactory and auditory senses. All organs of any single sense should be located in the same area of the being's body. Radially symmetrical species have as many organs of each type as they have arms and legs.
Roll | Location |
---|---|
01-80 | Head (if any; if not, roll 1d20+80 for 81-100) |
81-95 | Body |
96-98 | Arms |
99-00 | Legs |
There is only a 5% chance of a species having one or more special abilities. Either roll from the chart below, or choose an appropriate ability.
01-03 | Perfect sound imitation |
04-06 | Perfect balance: Hoppers receive this automatically. |
07-09 | Metabolic control: Can survive for up to 30 days without food or water, but must rest for 1-6 days afterward. |
10-12 | Radiation detection (in conjunction with UV vision) |
13-15 | Electrical generation: 1d6 damage, requires 1d6 minutes to recharge |
16-18 | Heightened immunity to poison |
19-21 | Heightened immunity to disease |
22-24 | Psionics (fully developed) |
25-27 | Rapid Healing: 1d3 times normal healing rate |
28-30 | Filtered respiration |
31-33 | Expanded lung capacity: can breathe in atmospheres down to 1/2 of native pressure |
34-36 | Perfect recall |
37-39 | Savant-like calculation |
40-42 | Chameleon-like covering |
43-45 | Magnetic field detection |
46-48 | Odor or gas generation |
49-51 | Climbing ability: Gains Claws or sticky pads. |
52-54 | Perfect time sense |
55-57 | Natural psionic shield |
58-60 | Perfect sense of direction (on homeworld only) |
61-63 | Bioluminescent |
64-66 | Temporary vacuum resistance: Natural armor equal to 4/Rigid. |
67-69 | Silent movement: +1 to surprise, native Stealth-2 skill. |
70-72 | Amplified sonics: powerful vocal cords and enlarged lung capacity |
73-75 | Gills: in swimmers or amphibians only |
76-78 | Burrowing skills: automatically gains Claws as weapon. |
79-81 | Feign death |
82-84 | Hibernation: slows metabolism as if on Fast drug for ENDxd6 days. |
85-87 | Extremely long lifespan: 2d6x100 years |
88-95 | Other special ability |
96-00 | Two from above chart |
Traveller is a registered trademark of Far Future Enterprises. Portions of this material are Copyright ©1977-1996 Far Future Enterprises. |