Also, how does a person set up a class A Starport. I have a player who is setting up a colony and will want to upgrade from a Class X to Class A. Many reasons but the main is to start to produce ships
Since your player is starting with a Class X facility (in other words, no facility at all), everything for a Class A port will have to be built new.
The TL of the world, and it's population, come into play as well. Although exceptions are possible, in general the world must have a TL high enough to produce starship components. TL-9 would be an absolute minimum, and TL-11 or TL-12 would be closer to the Imperial standard. As a rule of thumb, population determins the shipbuilding potential of a world: about one ton of shipbuilding capacity per thousand inhabitants (actual figures range from half a ton to one and a half tons per thousand). A ship uses shipbuilding capacity equal to it's size for the entire time it is being constructed; for example, a thousand ton ship requires 1000 tons of capacity (corresponding to a planetary population of about a million) for 120 weeks to construct one ship.
Tons | Weeks |
---|---|
100 | 40 |
200 | 48 |
400 | 64 |
600 | 96 |
800 | 112 |
1000 | 129 |
5000 | 240 |
If the ship qualifies for a mass-production discount (all QSDS designs do; as do the second and any subsequent identical copies of any ships previously produced at the yard), construction takes 40% less time. For example, a 100-ton ship normally takes 40 weeks; a QSDS scout/courier takes only 24 weeks since it is constructed of prefabricated modules.
The starport itself will have to include the following features:
Constructing a new, Class A starport on a world with no spacecraft facilities whatsoever is a major undertaking (comparitively speaking, it's similar to - but harder than - building a international jetport in a region of the world that currently doesn't even have any grass runways). Seeing it through to completion will require patience, decades of time, and billions of credits before the facility first turns a profit.
As a long-term campaign goal, this is one that will keep your campaign going for a long, long time (decades, in game time). Encourage your players to set subgoals (offworld supplies and materials will be needed, so constructing a Class C port could be a subgoal).
References: "Champa Interstellar Starport" by Loren K. Wiseman, in _The Journal of the Travellers' Aid Society_ issue #7 (1981) and _Traveller Adventure 5: Trillion Credit Squadron_ by Marc Miller and John Harshman (1981). Both are long out of print.
Guy "wildstar" Garnett Traveller Answer Team wildstar@qrc.com ------------------------------------------------------------------------------ Science-Fiction Adventure In the Far Future
Traveller is a registered trademark of Far Future Enterprises. Portions of this material are Copyright ©1977-1996 Far Future Enterprises. |